We do not run a minetest.fix_light when the game starts because it causes a several-seconds lag, which we think is more inconvenient than the dark stripes. This is a known bug, and it is not too annoying when playing (if needed, you can always fix it by placing a torch in a dark stripe). The same map can also be loaded multiple times at different places if needed (for multiple simultaneous games on the same map).ĭue to this map loading process, there are dark stripes at the frontiers between schematics (that is, every 64 nodes). Re-loading the maps after each game also allows for many other cool things, such as fire propagation and TNT to be enabled without risk of damaging the map. The schematics are small enough (64圆4圆4 nodes) so that no perceivable lag is caused in-game by the map cleaning process. This is done by saving the map as a set of schematics and loading one part of the map (one schematic) every 0.5 second. In order to allow interacting on maps, maps are entirely re-loaded after each game. This delay is meant to be used to get stuff and build your defenses. There is still a 15-second rest time between games.Īt the beginning of each game, there is a 5-minute truce period during which you cannot inflict damage to other players by punching them or throwing arrows at them. Instead, the server waits until enough players are available for a game (2, 3 or 4 players depending on the amount of players currently in-game - max 4 because no map currently has more than 4 different spawn points) and automatically starts it. In order to limit the waiting time, there is no countdown, nor voting system for game start. ![]()
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